Luminosity in Accelerator Physics

Colliders drive physics experiments with high energy collisions from two beams traveling at near light speeds. Luminosity is an important measurement of performance in colliders. It is defined as the number of useful interaction events during collision. At the Interaction Region (IR), two beam bunches collide like so:

colliding_beams

From this, we can calulate the number of useful interactions by summing up where the particles meet (product) over space and time (4-dimensional integral):

\[\mathcal{L} = KfN_1N_2N_b\int_{-\infty}^{\infty}\int_{-\infty}^{\infty}\int_{-\infty}^{\infty}\int_{-\infty}^{\infty} \rho_1(x, y, s, -s_0) \rho_2(x, y, s, s_0) dx dy ds ds_0\]

Where:

  • \(\mathcal{L}\): Luminosity in units of \(cm^{−2}s^{−1}\)
  • \(K\): Relativistic Kinematic factor:
\[K = \sqrt{ (\vec{v_1} − \vec{v_2})^2 − \frac{ (\vec{v_1} \times \vec{v_2})^2 }{c^2} }\]
  • \(\rho\): Beam density
  • \(f\): Revolution frequency (\(Hz\))
  • \(N_1, N_2\): Number of Particles for both beams
  • \(N_b\): Number of bunches
  • \(s_0 = ct\): Time axis in space units (\(m\))

1. Head on Collisions

Assuming round gaussian beams and head on collisions, the luminosity can be derived as:

\[\mathcal{L_0} = \frac{fN_1N_2 N_b} {4\pi \sigma_x \sigma_y}\]

And for two different gaussian short bunches (different \(\sigma_x\) and \(\sigma_y\) but same \(\sigma_z\)):

\[\mathcal{L_{0xy}} = \frac{fN_1N_2N_b}{2\pi\sqrt{\sigma_{x_1}^2 + \sigma_{x_2}^2}\sqrt{\sigma_{y_1}^2 + \sigma_{y_2}^2}}\]

2. Crossing Angle For Round Gaussian Beams

To avoid unwanted collisions and/or because of machine error, the beams can come at an angles with respect to the beam trajectory:

colliding_beams_CA

Where \(\phi\) is the crossing angle. A change of coordinates is used via the rotation matrix in the tilted (\(xs\)) plane. The plane is rotated by \(\frac{\phi}{2}\) for beam 1 which yields the (\(x_1s_1\)) plane, and \(-\frac{\phi}{2}\) for beam 2 which yields the (\(x_2s_2\)) plane:

\[\begin{bmatrix} x_1 \\ s_1 \end{bmatrix} = \begin{bmatrix} \cos(\frac{\phi}{2}) & -\sin(\frac{\phi}{2}) \\ \sin(\frac{\phi}{2}) & \cos(\frac{\phi}{2}) \end{bmatrix} \begin{bmatrix} x \\ s \end{bmatrix}\] \[\begin{bmatrix} x_2 \\ s_2 \end{bmatrix} = \begin{bmatrix} \cos(\frac{\phi}{2}) & \sin(\frac{\phi}{2}) \\ - \sin(\frac{\phi}{2}) & \cos(\frac{\phi}{2}) \end{bmatrix} \begin{bmatrix} x \\ s \end{bmatrix}\]

The luminosity then becomes:

\[\mathcal{L_{CA}} = L_0 S(\phi)\]

Where:

\[S(\phi) = \frac{1}{\sqrt{1 + (\frac{\sigma_s}{\sigma_x})^2\tan^2(\frac{\phi}{2})}}\]

For small \(\phi\), typically on the order of milliradians for most colliders, the small angle approximation applies, and \(\frac{\sigma_s}{\sigma_x}\tan(\frac{\phi}{2}) \approx \frac{\sigma_s}{\sigma_x}\frac{\phi}{2}\). This is commonly referred to as the piwinski angle.

In reality, the transverse beam size \(\sigma_{iz} = \sqrt{\beta_{iz}\epsilon_{iz}}\) is not constant and depends on the beta function. However, we can model the beta function the interaction region since it is a drift space (no magnets are present):

Beta_function_IR

Where the beams are still tilted. The beta function here is designed to get the beam transverse size as small as possible for higher collision rates, as the beam sizes are in the denominator of \(\mathcal{L}\). This particularly intense squeezing of the beam near the Interaction Point is known as beta squeeze or the hourglass effect due to the shape of the beta function.

Since \(\sigma_{iz}\) depends on \(s\), \(\sigma_{iz}\) is evaluated within the \(s\) integral, and the final integral with respect to \(s\) cannot be done in terms of elementary functions:

\[\mathcal{L_{CA, HG}} = \frac{\cos(\frac{\phi}{2})fN_1N_2N_b}{4\pi^{3/2}\sigma_s}\int_{-\infty}^{\infty} \frac{1}{\sigma_x(s)\sigma_y(s)}\exp(-s^2(\frac{\sin(\frac{\phi}{2})}{\sigma_x^2(s)} + \frac{\cos(\frac{\phi}{2})}{\sigma_s^2})) ds\]

3. \(s^*\)

In most cases, the beta function is not exactly centered at \(s = 0\) (Interaction Point), but somewhere near called \(s^*\), or the location of the minimum of the beta function. This can be added into the beta function equation as a displacement from s:

Beta_function_IR_sstar

The luminosity still takes the same form as \(L_{CA, HG}\), but now it depends on \(s^*_{iz}; z = x, y\). Accelerator physicists move the collision location to match \(s^*\) to maximize the luminosity. This is done by tuning the quadrupole strengths around the interaction region.


Luminosity Plot






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Sources: https://cds.cern.ch/record/941318/files/p361.pdf


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